26 vec3 position =
vec3(0.0f, 0.0f, 0.0f);
27 float billboardAutoScaleDistance = 0.0;
28 vec3 horizontal =
vec3(1.0f, 0.0f, 0.0f);
29 float horizontalAlignment = 0.0;
30 vec3 vertical =
vec3(0.0f, 1.0f, 0.0f);
31 float verticalAlignment = 0.0;
32 vec4 color =
vec4(1.0f, 1.0f, 1.0f, 1.0f);
33 vec4 outlineColor =
vec4(0.0f, 0.0f, 0.0f, 1.0f);
34 float outlineWidth = 0.0f;
41 template<
class N,
class V>
42 static void t_traverse(N& node, V& visitor)
44 if (node.scenegraph) node.scenegraph->accept(visitor);
47 void traverse(
Visitor& visitor)
override { t_traverse(*
this, visitor); }
48 void traverse(
ConstVisitor& visitor)
const override { t_traverse(*
this, visitor); }
49 void traverse(
RecordTraversal& visitor)
const override { t_traverse(*
this, visitor); }
53 dbox extents()
const override {
return textExtents; }
Definition TextGroup.h:27