vsg 1.1.3
VulkanSceneGraph library
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vsg::ShaderStage Member List

This is the complete list of members for vsg::ShaderStage, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
apply(Context &context, VkPipelineShaderStageCreateInfo &stageInfo) const (defined in vsg::ShaderStage)vsg::ShaderStage
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
clone(const CopyOp &copyop={}) constvsg::Objectvirtual
compare(const Object &rhs_object) const overridevsg::ShaderStagevirtual
compile(Context &context) (defined in vsg::ShaderStage)vsg::ShaderStage
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
entryPointName (defined in vsg::ShaderStage)vsg::ShaderStage
flagsvsg::ShaderStage
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
maskvsg::ShaderStage
module (defined in vsg::ShaderStage)vsg::ShaderStage
Object() (defined in vsg::Object)vsg::Object
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
read(VkShaderStageFlagBits stage, const std::string &entryPointName, const Path &filename, ref_ptr< const Options > options={}) (defined in vsg::ShaderStage)vsg::ShaderStagestatic
read(VkShaderStageFlagBits stage, const std::string &entryPointName, std::istream &fin, ref_ptr< const Options > options={}) (defined in vsg::ShaderStage)vsg::ShaderStagestatic
read(Input &input) override (defined in vsg::ShaderStage)vsg::ShaderStagevirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
ShaderStage() (defined in vsg::ShaderStage)vsg::ShaderStage
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, ref_ptr< ShaderModule > shaderModule) (defined in vsg::ShaderStage)vsg::ShaderStage
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const std::string &source, ref_ptr< ShaderCompileSettings > hints={}) (defined in vsg::ShaderStage)vsg::ShaderStage
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const ShaderModule::SPIRV &spirv) (defined in vsg::ShaderStage)vsg::ShaderStage
ShaderStage(VkShaderStageFlagBits stage, const std::string &entryPointName, const std::string &source, const ShaderModule::SPIRV &spirv) (defined in vsg::ShaderStage)vsg::ShaderStage
SpecializationConstants typedef (defined in vsg::ShaderStage)vsg::ShaderStage
specializationConstants (defined in vsg::ShaderStage)vsg::ShaderStage
stage (defined in vsg::ShaderStage)vsg::ShaderStage
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
write(Output &output) const override (defined in vsg::ShaderStage)vsg::ShaderStagevirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual
~ShaderStage() (defined in vsg::ShaderStage)vsg::ShaderStageprotectedvirtual