|
| ShaderSet (const ShaderStages &in_stages, ref_ptr< ShaderCompileSettings > in_hints={}) |
|
void | addAttributeBinding (const std::string &name, const std::string &define, uint32_t location, VkFormat format, ref_ptr< Data > data) |
| add an attribute binding, Not thread safe, should only be called when initially setting up the ShaderSet
|
|
void | addDescriptorBinding (const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) |
| add an uniform binding. Not thread safe, should only be called when initially setting up the ShaderSet
|
|
void | addUniformBinding (const std::string &name, const std::string &define, uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Data > data) |
|
void | addPushConstantRange (const std::string &name, const std::string &define, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size) |
| add a push constant range. Not thread safe, should only be called when initially setting up the ShaderSet
|
|
AttributeBinding & | getAttributeBinding (const std::string &name) |
| get the AttributeBinding associated with name
|
|
const AttributeBinding & | getAttributeBinding (const std::string &name) const |
| get the const AttributeBinding associated with name
|
|
DescriptorBinding & | getDescriptorBinding (const std::string &name) |
| get the DescriptorBinding associated with name
|
|
const DescriptorBinding & | getDescriptorBinding (const std::string &name) const |
| get the const DescriptorBinding associated with name
|
|
DescriptorBinding & | getUniformBinding (const std::string &name) |
|
const DescriptorBinding & | getUnifomrBinding (const std::string &name) const |
|
ref_ptr< ArrayState > | getSuitableArrayState (const std::set< std::string > &defines) const |
| get the first ArrayState that has matches with defines in the specified list of defines.
|
|
ShaderStages | getShaderStages (ref_ptr< ShaderCompileSettings > scs={}) |
| get the ShaderStages variant that uses specified ShaderCompileSettings.
|
|
std::pair< uint32_t, uint32_t > | descriptorSetRange () const |
| return the <minimum_set, maximum_set+1> range of set numbers encompassing DescriptorBindings
|
|
virtual bool | compatibleDescriptorSetLayout (const DescriptorSetLayout &dsl, const std::set< std::string > &defines, uint32_t set) const |
| return true of specified descriptor set layout is compatible with what is required for this ShaderSet
|
|
virtual ref_ptr< DescriptorSetLayout > | createDescriptorSetLayout (const std::set< std::string > &defines, uint32_t set) const |
| create the descriptor set layout.
|
|
virtual bool | compatiblePipelineLayout (const PipelineLayout &layout, const std::set< std::string > &defines) const |
| return true of specified pipline layout is compatible with what is required for this ShaderSet
|
|
ref_ptr< PipelineLayout > | createPipelineLayout (const std::set< std::string > &defines) |
| create the pipeline layout for all descriptor sets enabled by specified defines or required by default.
|
|
virtual ref_ptr< PipelineLayout > | createPipelineLayout (const std::set< std::string > &defines, std::pair< uint32_t, uint32_t > range) const |
|
int | compare (const Object &rhs) const override |
| compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
|
|
void | read (Input &input) override |
|
void | write (Output &output) const override |
|
| Inherit (Args &&... args) |
|
std::size_t | sizeofObject () const noexcept override |
|
const char * | className () const noexcept override |
|
const std::type_info & | type_info () const noexcept override |
|
bool | is_compatible (const std::type_info &type) const noexcept override |
|
void | accept (Visitor &visitor) override |
|
void | accept (ConstVisitor &visitor) const override |
|
void | accept (RecordTraversal &visitor) const override |
|
| Object (const Object &object, const CopyOp ©op={}) |
|
Object & | operator= (const Object &) |
|
template<class T > |
T * | cast () |
|
template<class T > |
const T * | cast () const |
|
virtual ref_ptr< Object > | clone (const CopyOp ©op={}) const |
|
virtual void | traverse (Visitor &) |
|
virtual void | traverse (ConstVisitor &) const |
|
virtual void | traverse (RecordTraversal &) const |
|
void | ref () const noexcept |
|
void | unref () const noexcept |
|
void | unref_nodelete () const noexcept |
|
unsigned int | referenceCount () const noexcept |
|
template<typename T > |
void | setValue (const std::string &key, const T &value) |
|
void | setValue (const std::string &key, const char *value) |
| specialization of setValue to handle passing C strings
|
|
template<typename T > |
bool | getValue (const std::string &key, T &value) const |
| get specified value type, return false if value associated with key is not assigned or is not the correct type
|
|
void | setObject (const std::string &key, ref_ptr< Object > object) |
| assign an Object associated with key
|
|
Object * | getObject (const std::string &key) |
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
|
|
const Object * | getObject (const std::string &key) const |
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
|
|
template<class T > |
T * | getObject (const std::string &key) |
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
|
|
template<class T > |
const T * | getObject (const std::string &key) const |
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
|
|
ref_ptr< Object > | getRefObject (const std::string &key) |
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
|
|
ref_ptr< const Object > | getRefObject (const std::string &key) const |
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
|
|
template<class T > |
ref_ptr< T > | getRefObject (const std::string &key) |
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
|
|
template<class T > |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
|
|
void | removeObject (const std::string &key) |
| remove meta object or value associated with key
|
|
Auxiliary * | getOrCreateAuxiliary () |
|
Auxiliary * | getAuxiliary () |
|
const Auxiliary * | getAuxiliary () const |
|
ShaderSet provides a collection of shader related settings to provide a form of shader introspection.