vsg 1.1.3
VulkanSceneGraph library
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all.h
1#pragma once
2
3/* <editor-fold desc="MIT License">
4
5Copyright(c) 2018 Robert Osfield
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
8
9The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
10
11THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12
13</editor-fold> */
14
15// Core header files
16#include <vsg/core/Allocator.h>
17#include <vsg/core/Array.h>
18#include <vsg/core/Array2D.h>
19#include <vsg/core/Array3D.h>
20#include <vsg/core/Auxiliary.h>
21#include <vsg/core/ConstVisitor.h>
22#include <vsg/core/Data.h>
23#include <vsg/core/Exception.h>
24#include <vsg/core/Export.h>
25#include <vsg/core/External.h>
26#include <vsg/core/Inherit.h>
27#include <vsg/core/Mask.h>
28#include <vsg/core/MemorySlots.h>
29#include <vsg/core/Object.h>
30#include <vsg/core/Objects.h>
31#include <vsg/core/ScratchMemory.h>
32#include <vsg/core/Value.h>
33#include <vsg/core/Version.h>
34#include <vsg/core/Visitor.h>
35#include <vsg/core/compare.h>
36#include <vsg/core/contains.h>
37#include <vsg/core/observer_ptr.h>
38#include <vsg/core/ref_ptr.h>
39#include <vsg/core/type_name.h>
40#include <vsg/core/visit.h>
41
42// Maths header files
43#include <vsg/maths/box.h>
44#include <vsg/maths/clamp.h>
45#include <vsg/maths/color.h>
46#include <vsg/maths/common.h>
47#include <vsg/maths/mat3.h>
48#include <vsg/maths/mat4.h>
49#include <vsg/maths/plane.h>
50#include <vsg/maths/quat.h>
51#include <vsg/maths/sample.h>
52#include <vsg/maths/sphere.h>
53#include <vsg/maths/transform.h>
54#include <vsg/maths/vec2.h>
55#include <vsg/maths/vec3.h>
56#include <vsg/maths/vec4.h>
57
58// Node header files
59#include <vsg/nodes/AbsoluteTransform.h>
60#include <vsg/nodes/Bin.h>
61#include <vsg/nodes/Compilable.h>
62#include <vsg/nodes/CullGroup.h>
63#include <vsg/nodes/CullNode.h>
64#include <vsg/nodes/DepthSorted.h>
65#include <vsg/nodes/Geometry.h>
66#include <vsg/nodes/Group.h>
67#include <vsg/nodes/InstrumentationNode.h>
68#include <vsg/nodes/LOD.h>
69#include <vsg/nodes/Layer.h>
70#include <vsg/nodes/MatrixTransform.h>
71#include <vsg/nodes/Node.h>
72#include <vsg/nodes/PagedLOD.h>
73#include <vsg/nodes/QuadGroup.h>
74#include <vsg/nodes/RegionOfInterest.h>
75#include <vsg/nodes/StateGroup.h>
76#include <vsg/nodes/Switch.h>
77#include <vsg/nodes/TileDatabase.h>
78#include <vsg/nodes/Transform.h>
79#include <vsg/nodes/VertexDraw.h>
80#include <vsg/nodes/VertexIndexDraw.h>
81
82// Animation header files
83#include <vsg/animation/Animation.h>
84#include <vsg/animation/AnimationGroup.h>
85#include <vsg/animation/AnimationManager.h>
86#include <vsg/animation/CameraAnimation.h>
87#include <vsg/animation/FindAnimations.h>
88#include <vsg/animation/Joint.h>
89#include <vsg/animation/JointSampler.h>
90#include <vsg/animation/MorphSampler.h>
91#include <vsg/animation/TransformSampler.h>
92
93// Lighting header files
94#include <vsg/lighting/AmbientLight.h>
95#include <vsg/lighting/DirectionalLight.h>
96#include <vsg/lighting/HardShadows.h>
97#include <vsg/lighting/Light.h>
98#include <vsg/lighting/PercentageCloserSoftShadows.h>
99#include <vsg/lighting/PointLight.h>
100#include <vsg/lighting/ShadowSettings.h>
101#include <vsg/lighting/SoftShadows.h>
102#include <vsg/lighting/SpotLight.h>
103
104// Commands header files
105#include <vsg/commands/BeginQuery.h>
106#include <vsg/commands/BindIndexBuffer.h>
107#include <vsg/commands/BindVertexBuffers.h>
108#include <vsg/commands/BlitImage.h>
109#include <vsg/commands/ClearAttachments.h>
110#include <vsg/commands/ClearImage.h>
111#include <vsg/commands/Command.h>
112#include <vsg/commands/Commands.h>
113#include <vsg/commands/CopyAndReleaseBuffer.h>
114#include <vsg/commands/CopyAndReleaseImage.h>
115#include <vsg/commands/CopyImage.h>
116#include <vsg/commands/CopyImageToBuffer.h>
117#include <vsg/commands/CopyImageViewToWindow.h>
118#include <vsg/commands/CopyQueryPoolResults.h>
119#include <vsg/commands/Dispatch.h>
120#include <vsg/commands/Draw.h>
121#include <vsg/commands/DrawIndexed.h>
122#include <vsg/commands/DrawIndexedIndirect.h>
123#include <vsg/commands/DrawIndirect.h>
124#include <vsg/commands/DrawIndirectCommand.h>
125#include <vsg/commands/EndQuery.h>
126#include <vsg/commands/Event.h>
127#include <vsg/commands/ExecuteCommands.h>
128#include <vsg/commands/NextSubPass.h>
129#include <vsg/commands/PipelineBarrier.h>
130#include <vsg/commands/ResetQueryPool.h>
131#include <vsg/commands/ResolveImage.h>
132#include <vsg/commands/SetDepthBias.h>
133#include <vsg/commands/SetLineWidth.h>
134#include <vsg/commands/SetPrimitiveTopology.h>
135#include <vsg/commands/SetScissor.h>
136#include <vsg/commands/SetViewport.h>
137#include <vsg/commands/WriteTimestamp.h>
138
139// State header files
140#include <vsg/state/ArrayState.h>
141#include <vsg/state/BindDescriptorSet.h>
142#include <vsg/state/Buffer.h>
143#include <vsg/state/BufferInfo.h>
144#include <vsg/state/BufferView.h>
145#include <vsg/state/ColorBlendState.h>
146#include <vsg/state/ComputePipeline.h>
147#include <vsg/state/DepthStencilState.h>
148#include <vsg/state/Descriptor.h>
149#include <vsg/state/DescriptorBuffer.h>
150#include <vsg/state/DescriptorImage.h>
151#include <vsg/state/DescriptorSet.h>
152#include <vsg/state/DescriptorSetLayout.h>
153#include <vsg/state/DescriptorTexelBufferView.h>
154#include <vsg/state/DynamicState.h>
155#include <vsg/state/GraphicsPipeline.h>
156#include <vsg/state/Image.h>
157#include <vsg/state/ImageInfo.h>
158#include <vsg/state/ImageView.h>
159#include <vsg/state/InputAssemblyState.h>
160#include <vsg/state/MultisampleState.h>
161#include <vsg/state/PipelineLayout.h>
162#include <vsg/state/PushConstants.h>
163#include <vsg/state/QueryPool.h>
164#include <vsg/state/RasterizationState.h>
165#include <vsg/state/ResourceHints.h>
166#include <vsg/state/Sampler.h>
167#include <vsg/state/ShaderModule.h>
168#include <vsg/state/ShaderStage.h>
169#include <vsg/state/StateCommand.h>
170#include <vsg/state/StateSwitch.h>
171#include <vsg/state/TessellationState.h>
172#include <vsg/state/VertexInputState.h>
173#include <vsg/state/ViewDependentState.h>
174#include <vsg/state/ViewportState.h>
175#include <vsg/state/material.h>
176
177// Threading header files
178#include <vsg/threading/ActivityStatus.h>
179#include <vsg/threading/Affinity.h>
180#include <vsg/threading/Barrier.h>
181#include <vsg/threading/FrameBlock.h>
182#include <vsg/threading/Latch.h>
183#include <vsg/threading/OperationQueue.h>
184#include <vsg/threading/OperationThreads.h>
185#include <vsg/threading/atomics.h>
186
187// User Interface abstraction header files
188#include <vsg/ui/ApplicationEvent.h>
189#include <vsg/ui/CollectEvents.h>
190#include <vsg/ui/FrameStamp.h>
191#include <vsg/ui/KeyEvent.h>
192#include <vsg/ui/Keyboard.h>
193#include <vsg/ui/PlayEvents.h>
194#include <vsg/ui/PointerEvent.h>
195#include <vsg/ui/PrintEvents.h>
196#include <vsg/ui/RecordEvents.h>
197#include <vsg/ui/ScrollWheelEvent.h>
198#include <vsg/ui/ShiftEventTime.h>
199#include <vsg/ui/TouchEvent.h>
200#include <vsg/ui/UIEvent.h>
201#include <vsg/ui/WindowEvent.h>
202
203// Application header files
204#include <vsg/app/Camera.h>
205#include <vsg/app/CloseHandler.h>
206#include <vsg/app/CommandGraph.h>
207#include <vsg/app/CompileManager.h>
208#include <vsg/app/CompileTraversal.h>
209#include <vsg/app/EllipsoidModel.h>
210#include <vsg/app/Presentation.h>
211#include <vsg/app/ProjectionMatrix.h>
212#include <vsg/app/RecordAndSubmitTask.h>
213#include <vsg/app/RecordTraversal.h>
214#include <vsg/app/RenderGraph.h>
215#include <vsg/app/SecondaryCommandGraph.h>
216#include <vsg/app/Trackball.h>
217#include <vsg/app/TransferTask.h>
218#include <vsg/app/UpdateOperations.h>
219#include <vsg/app/View.h>
220#include <vsg/app/ViewMatrix.h>
221#include <vsg/app/Viewer.h>
222#include <vsg/app/Window.h>
223#include <vsg/app/WindowAdapter.h>
224#include <vsg/app/WindowResizeHandler.h>
225#include <vsg/app/WindowTraits.h>
226
227// Vulkan related header files
228#include <vsg/vk/AllocationCallbacks.h>
229#include <vsg/vk/CommandBuffer.h>
230#include <vsg/vk/CommandPool.h>
231#include <vsg/vk/Context.h>
232#include <vsg/vk/DescriptorPool.h>
233#include <vsg/vk/Device.h>
234#include <vsg/vk/DeviceExtensions.h>
235#include <vsg/vk/DeviceFeatures.h>
236#include <vsg/vk/DeviceMemory.h>
237#include <vsg/vk/Fence.h>
238#include <vsg/vk/Framebuffer.h>
239#include <vsg/vk/Instance.h>
240#include <vsg/vk/InstanceExtensions.h>
241#include <vsg/vk/MemoryBufferPools.h>
242#include <vsg/vk/PhysicalDevice.h>
243#include <vsg/vk/Queue.h>
244#include <vsg/vk/RenderPass.h>
245#include <vsg/vk/ResourceRequirements.h>
246#include <vsg/vk/Semaphore.h>
247#include <vsg/vk/State.h>
248#include <vsg/vk/SubmitCommands.h>
249#include <vsg/vk/Surface.h>
250#include <vsg/vk/Swapchain.h>
251#include <vsg/vk/vk_buffer.h>
252#include <vsg/vk/vulkan.h>
253
254// Input/Output header files
255#include <vsg/io/AsciiInput.h>
256#include <vsg/io/AsciiOutput.h>
257#include <vsg/io/BinaryInput.h>
258#include <vsg/io/BinaryOutput.h>
259#include <vsg/io/DatabasePager.h>
260#include <vsg/io/FileSystem.h>
261#include <vsg/io/Input.h>
262#include <vsg/io/Logger.h>
263#include <vsg/io/ObjectFactory.h>
264#include <vsg/io/Options.h>
265#include <vsg/io/Output.h>
266#include <vsg/io/Path.h>
267#include <vsg/io/ReaderWriter.h>
268#include <vsg/io/VSG.h>
269#include <vsg/io/convert_utf.h>
270#include <vsg/io/glsl.h>
271#include <vsg/io/mem_stream.h>
272#include <vsg/io/read.h>
273#include <vsg/io/read_line.h>
274#include <vsg/io/spirv.h>
275#include <vsg/io/stream.h>
276#include <vsg/io/tile.h>
277#include <vsg/io/txt.h>
278#include <vsg/io/write.h>
279
280// Utility header files
281#include <vsg/utils/Builder.h>
282#include <vsg/utils/CommandLine.h>
283#include <vsg/utils/ComputeBounds.h>
284#include <vsg/utils/FindDynamicObjects.h>
285#include <vsg/utils/GpuAnnotation.h>
286#include <vsg/utils/GraphicsPipelineConfigurator.h>
287#include <vsg/utils/Instrumentation.h>
288#include <vsg/utils/Intersector.h>
289#include <vsg/utils/LineSegmentIntersector.h>
290#include <vsg/utils/LoadPagedLOD.h>
291#include <vsg/utils/Profiler.h>
292#include <vsg/utils/PropagateDynamicObjects.h>
293#include <vsg/utils/ShaderCompiler.h>
294#include <vsg/utils/ShaderSet.h>
295#include <vsg/utils/SharedObjects.h>
296
297// Text header files
298#include <vsg/text/CpuLayoutTechnique.h>
299#include <vsg/text/Font.h>
300#include <vsg/text/GlyphMetrics.h>
301#include <vsg/text/GpuLayoutTechnique.h>
302#include <vsg/text/StandardLayout.h>
303#include <vsg/text/Text.h>
304#include <vsg/text/TextGroup.h>
305#include <vsg/text/TextLayout.h>
306#include <vsg/text/TextTechnique.h>
307
308// Ray tracing header files
309#include <vsg/raytracing/AccelerationGeometry.h>
310#include <vsg/raytracing/AccelerationStructure.h>
311#include <vsg/raytracing/BottomLevelAccelerationStructure.h>
312#include <vsg/raytracing/BuildAccelerationStructureTraversal.h>
313#include <vsg/raytracing/DescriptorAccelerationStructure.h>
314#include <vsg/raytracing/RayTracingPipeline.h>
315#include <vsg/raytracing/RayTracingShaderGroup.h>
316#include <vsg/raytracing/TopLevelAccelerationStructure.h>
317#include <vsg/raytracing/TraceRays.h>
318
319// Mesh shader header files
320#include <vsg/meshshaders/DrawMeshTasks.h>
321#include <vsg/meshshaders/DrawMeshTasksIndirect.h>
322#include <vsg/meshshaders/DrawMeshTasksIndirectCount.h>