vsg 1.1.3
VulkanSceneGraph library
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This is the complete list of members for vsg::DescriptorConfigurator, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
assignDefaults(const std::set< uint32_t > &inheritedSets={}) | vsg::DescriptorConfigurator | |
assignDescriptor(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assignDescriptor(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assignDescriptor(uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Descriptor > descriptor) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assigned (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assignTexture(const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assignTexture(const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
assignUniform(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
assignUniform(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
blending (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
clone(const CopyOp ©op={}) const | vsg::Object | virtual |
compare(const Object &rhs) const override | vsg::DescriptorConfigurator | virtual |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
defines (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
DescriptorConfigurator(ref_ptr< ShaderSet > in_shaderSet={}) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
descriptorSets (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
enableDescriptor(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
enableTexture(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
enableUniform(const std::string &name) (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | inline |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
reset() (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
shaderSet (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
two_sided (defined in vsg::DescriptorConfigurator) | vsg::DescriptorConfigurator | |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |