vsg 1.1.3
VulkanSceneGraph library
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vsg::DescriptorConfigurator Member List

This is the complete list of members for vsg::DescriptorConfigurator, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
assignDefaults(const std::set< uint32_t > &inheritedSets={})vsg::DescriptorConfigurator
assignDescriptor(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assignDescriptor(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assignDescriptor(uint32_t set, uint32_t binding, VkDescriptorType descriptorType, uint32_t descriptorCount, VkShaderStageFlags stageFlags, ref_ptr< Descriptor > descriptor) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assigned (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assignTexture(const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assignTexture(const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
assignUniform(const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfiguratorinline
assignUniform(const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfiguratorinline
blending (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
clone(const CopyOp &copyop={}) constvsg::Objectvirtual
compare(const Object &rhs) const overridevsg::DescriptorConfiguratorvirtual
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
defines (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
DescriptorConfigurator(ref_ptr< ShaderSet > in_shaderSet={}) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
descriptorSets (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
enableDescriptor(const std::string &name) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
enableTexture(const std::string &name) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
enableUniform(const std::string &name) (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfiguratorinline
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
Object() (defined in vsg::Object)vsg::Object
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
read(Input &input) (defined in vsg::Object)vsg::Objectvirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
reset() (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
shaderSet (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
traverse(Visitor &) (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(ConstVisitor &) const (defined in vsg::Object)vsg::Objectinlinevirtual
traverse(RecordTraversal &) const (defined in vsg::Object)vsg::Objectinlinevirtual
two_sided (defined in vsg::DescriptorConfigurator)vsg::DescriptorConfigurator
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
write(Output &output) const (defined in vsg::Object)vsg::Objectvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual