vsg 1.1.3
VulkanSceneGraph library
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This is the complete list of members for vsg::Dispatch, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
clone(const CopyOp ©op={}) const override | vsg::Node | inlinevirtual |
Command() (defined in vsg::Command) | vsg::Command | inline |
Command(const Command &rhs, const CopyOp ©op={}) (defined in vsg::Command) | vsg::Command | inline |
Compilable() (defined in vsg::Compilable) | vsg::Compilable | inline |
Compilable(const Compilable &rhs, const CopyOp ©op={}) (defined in vsg::Compilable) | vsg::Compilable | inline |
compile(Context &) (defined in vsg::Compilable) | vsg::Compilable | inlinevirtual |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
Dispatch() (defined in vsg::Dispatch) | vsg::Dispatch | inline |
Dispatch(uint32_t in_groupCountX, uint32_t in_groupCountY, uint32_t in_groupCountZ) (defined in vsg::Dispatch) | vsg::Dispatch | inline |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
groupCountX (defined in vsg::Dispatch) | vsg::Dispatch | |
groupCountY (defined in vsg::Dispatch) | vsg::Dispatch | |
groupCountZ (defined in vsg::Dispatch) | vsg::Dispatch | |
Node() (defined in vsg::Node) | vsg::Node | |
Node(const Node &rhs, const CopyOp ©op={}) (defined in vsg::Node) | vsg::Node | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Node) | vsg::Node | static |
operator new(std::size_t count) | vsg::Node | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
read(Input &input) override (defined in vsg::Dispatch) | vsg::Dispatch | virtual |
record(CommandBuffer &commandBuffer) const override (defined in vsg::Dispatch) | vsg::Dispatch | inlinevirtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
write(Output &output) const override (defined in vsg::Dispatch) | vsg::Dispatch | virtual |
~Node() (defined in vsg::Node) | vsg::Node | protectedvirtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |