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| GraphicsPipelineConfigurator (ref_ptr< ShaderSet > in_shaderSet={}) |
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void | traverse (Visitor &visitor) override |
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void | traverse (ConstVisitor &visitor) const override |
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void | reset () |
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bool | enableArray (const std::string &name, VkVertexInputRate vertexInputRate, uint32_t stride, VkFormat format=VK_FORMAT_UNDEFINED) |
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bool | enableDescriptor (const std::string &name) |
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bool | enableTexture (const std::string &name) |
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bool | assignArray (DataList &arrays, const std::string &name, VkVertexInputRate vertexInputRate, ref_ptr< Data > array) |
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bool | assignDescriptor (const std::string &name, ref_ptr< Data > data={}, uint32_t dstArrayElement=0) |
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bool | assignDescriptor (const std::string &name, const BufferInfoList &bufferInfoList, uint32_t dstArrayElement=0) |
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bool | assignTexture (const std::string &name, ref_ptr< Data > textureData={}, ref_ptr< Sampler > sampler={}, uint32_t dstArrayElement=0) |
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bool | assignTexture (const std::string &name, const ImageInfoList &imageInfoList, uint32_t dstArrayElement=0) |
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void | assignInheritedState (const StateCommands &stateCommands) |
| set the inherited state which if compatible can hint the the state setup and copying to avoid setting inherited state local subgraph
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bool | enableUniform (const std::string &name) |
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bool | assignUniform (const std::string &name, ref_ptr< Data > data={}) |
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int | compare (const Object &rhs) const override |
| compare two objects, return -1 if this object is less than rhs, return 0 if it's equal, return 1 if rhs is greater,
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virtual void | init () |
| initialize state objects
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virtual ref_ptr< ArrayState > | getSuitableArrayState () const |
| convinience function for calling shaderSet->getSuitableArrayState(shaderHints->defines) to return the appropriate ArrayState object
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virtual bool | copyTo (StateCommands &stateCommands, ref_ptr< SharedObjects > sharedObjects={}) |
| copy state objects to StateCommands list, return true if is add added.
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virtual bool | copyTo (ref_ptr< StateGroup > stateGroup, ref_ptr< SharedObjects > sharedObjects={}) |
| copy state objects to StateGroup, return true if state is added.
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| Inherit (Args &&... args) |
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std::size_t | sizeofObject () const noexcept override |
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const char * | className () const noexcept override |
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const std::type_info & | type_info () const noexcept override |
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bool | is_compatible (const std::type_info &type) const noexcept override |
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int | compare (const Object &rhs) const override |
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void | accept (Visitor &visitor) override |
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void | accept (ConstVisitor &visitor) const override |
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void | accept (RecordTraversal &visitor) const override |
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| Object (const Object &object, const CopyOp ©op={}) |
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Object & | operator= (const Object &) |
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template<class T > |
T * | cast () |
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template<class T > |
const T * | cast () const |
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virtual ref_ptr< Object > | clone (const CopyOp ©op={}) const |
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virtual void | traverse (RecordTraversal &) const |
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virtual void | read (Input &input) |
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virtual void | write (Output &output) const |
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void | ref () const noexcept |
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void | unref () const noexcept |
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void | unref_nodelete () const noexcept |
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unsigned int | referenceCount () const noexcept |
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template<typename T > |
void | setValue (const std::string &key, const T &value) |
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void | setValue (const std::string &key, const char *value) |
| specialization of setValue to handle passing C strings
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template<typename T > |
bool | getValue (const std::string &key, T &value) const |
| get specified value type, return false if value associated with key is not assigned or is not the correct type
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void | setObject (const std::string &key, ref_ptr< Object > object) |
| assign an Object associated with key
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Object * | getObject (const std::string &key) |
| get Object pointer associated with key, return nullptr if no object associated with key has been assigned
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const Object * | getObject (const std::string &key) const |
| get const Object pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
T * | getObject (const std::string &key) |
| get object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const T * | getObject (const std::string &key) const |
| get const object pointer of specified type associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< Object > | getRefObject (const std::string &key) |
| get ref_ptr<Object> associated with key, return nullptr if no object associated with key has been assigned
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ref_ptr< const Object > | getRefObject (const std::string &key) const |
| get ref_ptr<const Object> pointer associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
ref_ptr< T > | getRefObject (const std::string &key) |
| get ref_ptr<T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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template<class T > |
const ref_ptr< const T > | getRefObject (const std::string &key) const |
| get ref_ptr<const T> of specified type associated with key, return nullptr if no object associated with key has been assigned
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void | removeObject (const std::string &key) |
| remove meta object or value associated with key
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Auxiliary * | getOrCreateAuxiliary () |
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Auxiliary * | getAuxiliary () |
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const Auxiliary * | getAuxiliary () const |
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GraphicsPipelineConfigurator utility provides a means of setting up state and geometry using ShaderSet as a guide for required layouts/bindings.