vsg 1.1.3
VulkanSceneGraph library
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This is the complete list of members for vsg::StateGroup, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
add(ref_ptr< StateCommand > stateCommand) (defined in vsg::StateGroup) | vsg::StateGroup | inline |
addChild(vsg::ref_ptr< Node > child) (defined in vsg::Group) | vsg::Group | inline |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
Children typedef (defined in vsg::Group) | vsg::Group | |
children (defined in vsg::Group) | vsg::Group | |
clone(const CopyOp ©op={}) const override | vsg::StateGroup | inlinevirtual |
compare(const Object &rhs) const override | vsg::StateGroup | virtual |
contains(const T value) const (defined in vsg::StateGroup) | vsg::StateGroup | inline |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Group(size_t numChildren=0) (defined in vsg::Group) | vsg::Group | explicit |
Group(const Group &rhs, const CopyOp ©op={}) (defined in vsg::Group) | vsg::Group | |
Group(Iterator begin, Iterator end) (defined in vsg::Group) | vsg::Group | inline |
Node() (defined in vsg::Node) | vsg::Node | |
Node(const Node &rhs, const CopyOp ©op={}) (defined in vsg::Node) | vsg::Node | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Node) | vsg::Node | static |
operator new(std::size_t count) | vsg::Node | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
prototypeArrayState | vsg::StateGroup | |
read(Input &input) override (defined in vsg::StateGroup) | vsg::StateGroup | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
remove(const T value) (defined in vsg::StateGroup) | vsg::StateGroup | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
stateCommands (defined in vsg::StateGroup) | vsg::StateGroup | |
StateGroup() (defined in vsg::StateGroup) | vsg::StateGroup | |
StateGroup(const StateGroup &rhs, const CopyOp ©op={}) (defined in vsg::StateGroup) | vsg::StateGroup | |
t_traverse(N &node, V &visitor) (defined in vsg::StateGroup) | vsg::StateGroup | inlinestatic |
traverse(Visitor &visitor) override (defined in vsg::StateGroup) | vsg::StateGroup | inlinevirtual |
traverse(ConstVisitor &visitor) const override (defined in vsg::StateGroup) | vsg::StateGroup | inlinevirtual |
traverse(RecordTraversal &visitor) const override (defined in vsg::StateGroup) | vsg::StateGroup | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
write(Output &output) const override (defined in vsg::StateGroup) | vsg::StateGroup | virtual |
~Group() (defined in vsg::Group) | vsg::Group | protectedvirtual |
~Node() (defined in vsg::Node) | vsg::Node | protectedvirtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~StateGroup() (defined in vsg::StateGroup) | vsg::StateGroup | protectedvirtual |