vsg 1.1.3
VulkanSceneGraph library
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vsg::PhongMaterial Struct Reference

#include <material.h>

Collaboration diagram for vsg::PhongMaterial:

Public Member Functions

void read (vsg::Input &input)
 
void write (vsg::Output &output) const
 

Public Attributes

vec4 ambient {1.0f, 1.0f, 1.0f, 1.0f}
 
vec4 diffuse {0.9f, 0.9f, 0.9f, 1.0f}
 
vec4 specular {0.2f, 0.2f, 0.2f, 1.0f}
 
vec4 emissive {0.0f, 0.0f, 0.0f, 0.0f}
 
float shininess {100.0f}
 
float alphaMask {1.0f}
 
float alphaMaskCutoff {0.5f}
 

Detailed Description

PhongMaterial struct for passing material settings, suitable for phong lighting model, as uniform value to fragment shader Used in conjunction with vsg::createPhongShaderSet().


The documentation for this struct was generated from the following file: