vsg 1.1.3
VulkanSceneGraph library
|
This is the complete list of members for vsg::Queue, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_mutex (defined in vsg::Queue) | vsg::Queue | protected |
_queueFamilyIndex (defined in vsg::Queue) | vsg::Queue | protected |
_queueFlags (defined in vsg::Queue) | vsg::Queue | protected |
_queueIndex (defined in vsg::Queue) | vsg::Queue | protected |
_vkQueue (defined in vsg::Queue) | vsg::Queue | protected |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
clone(const CopyOp ©op={}) const | vsg::Object | virtual |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
Device (defined in vsg::Queue) | vsg::Queue | friend |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator VkQueue() const (defined in vsg::Queue) | vsg::Queue | inline |
operator=(const Queue &)=delete (defined in vsg::Queue) | vsg::Queue | protected |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
present(const VkPresentInfoKHR &info) (defined in vsg::Queue) | vsg::Queue | |
Queue(VkQueue queue, VkQueueFlags queueFlags, uint32_t queueFamilyIndex, uint32_t queueIndex) (defined in vsg::Queue) | vsg::Queue | protected |
Queue()=delete (defined in vsg::Queue) | vsg::Queue | protected |
Queue(const Queue &)=delete (defined in vsg::Queue) | vsg::Queue | protected |
queueFamilyIndex() const (defined in vsg::Queue) | vsg::Queue | inline |
queueFlags() const (defined in vsg::Queue) | vsg::Queue | inline |
queueIndex() const (defined in vsg::Queue) | vsg::Queue | inline |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
submit(const std::vector< VkSubmitInfo > &submitInfos, Fence *fence=nullptr) (defined in vsg::Queue) | vsg::Queue | |
submit(const VkSubmitInfo &submitInfo, Fence *fence=nullptr) (defined in vsg::Queue) | vsg::Queue | |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
vk() const (defined in vsg::Queue) | vsg::Queue | inline |
waitIdle() (defined in vsg::Queue) | vsg::Queue | |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |
~Queue() (defined in vsg::Queue) | vsg::Queue | protectedvirtual |