vsg 1.1.3
VulkanSceneGraph library
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vsg::CpuLayoutTechnique Member List

This is the complete list of members for vsg::CpuLayoutTechnique, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
bindIndexBuffer (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
bindVertexBuffers (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
centerAndAutoScaleDistances (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
clone(const CopyOp &copyop={}) constvsg::Objectvirtual
colors (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
createRenderingSubgraph(ref_ptr< ShaderSet > shaderSet, ref_ptr< Font > font, bool billboard, TextQuads &textQuads, uint32_t minimumAllocation) (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniquevirtual
drawIndexed (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
extents() const override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniqueinlinevirtual
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
indices (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
Object() (defined in vsg::Object)vsg::Object
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
outlineColors (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
outlineWidths (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
read(Input &input) (defined in vsg::Object)vsg::Objectvirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
scenegraph (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setup(Text *text, uint32_t minimumAllocation=0, ref_ptr< const Options > options={}) override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniquevirtual
setup(TextGroup *textGroup, uint32_t minimumAllocation=0, ref_ptr< const Options > options={}) override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniquevirtual
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
t_traverse(N &node, V &visitor) (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniqueinlinestatic
texcoords (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
textExtents (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
traverse(Visitor &visitor) override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniqueinlinevirtual
traverse(ConstVisitor &visitor) const override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniqueinlinevirtual
traverse(RecordTraversal &visitor) const override (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechniqueinlinevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
vertices (defined in vsg::CpuLayoutTechnique)vsg::CpuLayoutTechnique
write(Output &output) const (defined in vsg::Object)vsg::Objectvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual