vsg 1.1.3
VulkanSceneGraph library
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vsg::ViewDependentState Member List

This is the complete list of members for vsg::ViewDependentState, including all inherited members.

_attemptDelete() const (defined in vsg::Object)vsg::Objectprotectedvirtual
ambientLights (defined in vsg::ViewDependentState)vsg::ViewDependentState
bindDescriptorSets(CommandBuffer &commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet) (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
cast() (defined in vsg::Object)vsg::Objectinline
cast() const (defined in vsg::Object)vsg::Objectinline
clear() (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
clone(const CopyOp &copyop={}) constvsg::Objectvirtual
compile(Context &context) (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
compiled (defined in vsg::ViewDependentState)vsg::ViewDependentState
create() (defined in vsg::Object)vsg::Objectinlinestatic
create_if(bool flag) (defined in vsg::Object)vsg::Objectinlinestatic
descriptorSet (defined in vsg::ViewDependentState)vsg::ViewDependentState
descriptorSetLayout (defined in vsg::ViewDependentState)vsg::ViewDependentState
directionalLights (defined in vsg::ViewDependentState)vsg::ViewDependentState
getActiveShadowSettings(const Light *light) const (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
getAuxiliary() (defined in vsg::Object)vsg::Objectinline
getAuxiliary() const (defined in vsg::Object)vsg::Objectinline
getObject(const std::string &key)vsg::Object
getObject(const std::string &key) constvsg::Object
getObject(const std::string &key)vsg::Objectinline
getObject(const std::string &key) constvsg::Objectinline
getOrCreateAuxiliary() (defined in vsg::Object)vsg::Object
getRefObject(const std::string &key)vsg::Object
getRefObject(const std::string &key) constvsg::Object
getRefObject(const std::string &key)vsg::Objectinline
getRefObject(const std::string &key) constvsg::Objectinline
getValue(const std::string &key, T &value) constvsg::Object
init(ResourceRequirements &requirements) (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
lambda (defined in vsg::ViewDependentState)vsg::ViewDependentState
lightData (defined in vsg::ViewDependentState)vsg::ViewDependentState
lightDataBufferInfo (defined in vsg::ViewDependentState)vsg::ViewDependentState
maxShadowDistance (defined in vsg::ViewDependentState)vsg::ViewDependentState
Object() (defined in vsg::Object)vsg::Object
Object(const Object &object, const CopyOp &copyop={}) (defined in vsg::Object)vsg::Object
operator delete(void *ptr) (defined in vsg::Object)vsg::Objectstatic
operator new(std::size_t count)vsg::Objectstatic
operator=(const Object &) (defined in vsg::Object)vsg::Object
pointLights (defined in vsg::ViewDependentState)vsg::ViewDependentState
preRenderCommandGraph (defined in vsg::ViewDependentState)vsg::ViewDependentState
preRenderSwitch (defined in vsg::ViewDependentState)vsg::ViewDependentState
read(Input &input) (defined in vsg::Object)vsg::Objectvirtual
ref() const noexcept (defined in vsg::Object)vsg::Objectinline
referenceCount() const noexcept (defined in vsg::Object)vsg::Objectinline
removeObject(const std::string &key)vsg::Object
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object)vsg::Objectprotected
setObject(const std::string &key, ref_ptr< Object > object)vsg::Object
setValue(const std::string &key, const T &value)vsg::Object
setValue(const std::string &key, const char *value)vsg::Objectinline
shaderSet (defined in vsg::ViewDependentState)vsg::ViewDependentState
shadowDepthImage (defined in vsg::ViewDependentState)vsg::ViewDependentState
shadowMapBias (defined in vsg::ViewDependentState)vsg::ViewDependentState
shadowMaps (defined in vsg::ViewDependentState)vsg::ViewDependentStatemutable
shadowSettingsOverride (defined in vsg::ViewDependentState)vsg::ViewDependentState
spotLights (defined in vsg::ViewDependentState)vsg::ViewDependentState
t_traverse(N &node, V &visitor) (defined in vsg::ViewDependentState)vsg::ViewDependentStateinlinestatic
traverse(Visitor &visitor) override (defined in vsg::ViewDependentState)vsg::ViewDependentStateinlinevirtual
traverse(ConstVisitor &visitor) const override (defined in vsg::ViewDependentState)vsg::ViewDependentStateinlinevirtual
traverse(RecordTraversal &rt) const override (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
unref() const noexcept (defined in vsg::Object)vsg::Objectinline
unref_nodelete() const noexcept (defined in vsg::Object)vsg::Objectinline
update(ResourceRequirements &requirements) (defined in vsg::ViewDependentState)vsg::ViewDependentStatevirtual
view (defined in vsg::ViewDependentState)vsg::ViewDependentState
ViewDependentState(View *in_view) (defined in vsg::ViewDependentState)vsg::ViewDependentStateexplicit
viewportData (defined in vsg::ViewDependentState)vsg::ViewDependentState
viewportDataBufferInfo (defined in vsg::ViewDependentState)vsg::ViewDependentState
write(Output &output) const (defined in vsg::Object)vsg::Objectvirtual
~Object() (defined in vsg::Object)vsg::Objectprotectedvirtual
~ViewDependentState() (defined in vsg::ViewDependentState)vsg::ViewDependentStateprotected