vsg 1.1.3
VulkanSceneGraph library
|
This is the complete list of members for vsg::Builder, including all inherited members.
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_boxes (defined in vsg::Builder) | vsg::Builder | protected |
_capsules (defined in vsg::Builder) | vsg::Builder | protected |
_cones (defined in vsg::Builder) | vsg::Builder | protected |
_cylinders (defined in vsg::Builder) | vsg::Builder | protected |
_flatShadedShaderSet (defined in vsg::Builder) | vsg::Builder | protected |
_heightfields (defined in vsg::Builder) | vsg::Builder | protected |
_phongShaderSet (defined in vsg::Builder) | vsg::Builder | protected |
_quads (defined in vsg::Builder) | vsg::Builder | protected |
_spheres (defined in vsg::Builder) | vsg::Builder | protected |
assignCompileTraversal(ref_ptr< CompileTraversal > ct) | vsg::Builder | |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
clone(const CopyOp ©op={}) const | vsg::Object | virtual |
compileTraversal (defined in vsg::Builder) | vsg::Builder | |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
createBox(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createCapsule(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createCone(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createCylinder(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createDisk(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createHeightField(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createQuad(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createSphere(const GeometryInfo &info={}, const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
createStateGroup(const StateInfo &stateInfo={}) (defined in vsg::Builder) | vsg::Builder | |
decorateAndCompileIfRequired(const GeometryInfo &info, const StateInfo &stateInfo, ref_ptr< Node > node) (defined in vsg::Builder) | vsg::Builder | protected |
GeometryMap typedef (defined in vsg::Builder) | vsg::Builder | protected |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
identity (defined in vsg::Builder) | vsg::Builder | protected |
instanceColors(const GeometryInfo &info, uint32_t instanceCount) (defined in vsg::Builder) | vsg::Builder | protected |
instancePositions(const GeometryInfo &info, uint32_t &instanceCount) (defined in vsg::Builder) | vsg::Builder | protected |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
options (defined in vsg::Builder) | vsg::Builder | |
read(Input &input) (defined in vsg::Object) | vsg::Object | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
shaderSet (defined in vsg::Builder) | vsg::Builder | |
sharedObjects (defined in vsg::Builder) | vsg::Builder | |
transform(const mat4 &matrix, ref_ptr< vec3Array > vertices, ref_ptr< vec3Array > normals) (defined in vsg::Builder) | vsg::Builder | protected |
traverse(Visitor &) (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(ConstVisitor &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
verbose (defined in vsg::Builder) | vsg::Builder | |
write(Output &output) const (defined in vsg::Object) | vsg::Object | virtual |
y_texcoord(const StateInfo &info) const (defined in vsg::Builder) | vsg::Builder | protected |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |