vsg 1.1.3
VulkanSceneGraph library
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This is the complete list of members for vsg::Animation, including all inherited members.
_active (defined in vsg::Animation) | vsg::Animation | protected |
_attemptDelete() const (defined in vsg::Object) | vsg::Object | protectedvirtual |
_maxTime (defined in vsg::Animation) | vsg::Animation | protected |
_previousSimulationTime (defined in vsg::Animation) | vsg::Animation | protected |
active() const | vsg::Animation | inline |
Animation() (defined in vsg::Animation) | vsg::Animation | |
Animation(const Animation &rhs, const CopyOp ©op={}) (defined in vsg::Animation) | vsg::Animation | |
cast() (defined in vsg::Object) | vsg::Object | inline |
cast() const (defined in vsg::Object) | vsg::Object | inline |
clone(const CopyOp ©op={}) const override | vsg::Animation | inlinevirtual |
compare(const Object &rhs) const override | vsg::Animation | virtual |
create() (defined in vsg::Object) | vsg::Object | inlinestatic |
create_if(bool flag) (defined in vsg::Object) | vsg::Object | inlinestatic |
FORWARD_AND_BACK enum value (defined in vsg::Animation) | vsg::Animation | |
getAuxiliary() (defined in vsg::Object) | vsg::Object | inline |
getAuxiliary() const (defined in vsg::Object) | vsg::Object | inline |
getObject(const std::string &key) | vsg::Object | |
getObject(const std::string &key) const | vsg::Object | |
getObject(const std::string &key) | vsg::Object | inline |
getObject(const std::string &key) const | vsg::Object | inline |
getOrCreateAuxiliary() (defined in vsg::Object) | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | |
getRefObject(const std::string &key) const | vsg::Object | |
getRefObject(const std::string &key) | vsg::Object | inline |
getRefObject(const std::string &key) const | vsg::Object | inline |
getValue(const std::string &key, T &value) const | vsg::Object | |
maxTime() const | vsg::Animation | virtual |
Mode enum name (defined in vsg::Animation) | vsg::Animation | |
mode | vsg::Animation | |
name (defined in vsg::Animation) | vsg::Animation | |
Object() (defined in vsg::Object) | vsg::Object | |
Object(const Object &object, const CopyOp ©op={}) (defined in vsg::Object) | vsg::Object | |
ONCE enum value (defined in vsg::Animation) | vsg::Animation | |
operator delete(void *ptr) (defined in vsg::Object) | vsg::Object | static |
operator new(std::size_t count) | vsg::Object | static |
operator=(const Object &) (defined in vsg::Object) | vsg::Object | |
read(Input &input) override (defined in vsg::Animation) | vsg::Animation | virtual |
ref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
referenceCount() const noexcept (defined in vsg::Object) | vsg::Object | inline |
removeObject(const std::string &key) | vsg::Object | |
REPEAT enum value (defined in vsg::Animation) | vsg::Animation | |
Samplers typedef | vsg::Animation | |
samplers (defined in vsg::Animation) | vsg::Animation | |
setAuxiliary(Auxiliary *auxiliary) (defined in vsg::Object) | vsg::Object | protected |
setObject(const std::string &key, ref_ptr< Object > object) | vsg::Object | |
setValue(const std::string &key, const T &value) | vsg::Object | |
setValue(const std::string &key, const char *value) | vsg::Object | inline |
speed | vsg::Animation | |
start(double simulationTime, double startTime=0.0) | vsg::Animation | virtual |
stop(double simulationTime) | vsg::Animation | virtual |
t_traverse(N &node, V &visitor) (defined in vsg::Animation) | vsg::Animation | inlinestatic |
time | vsg::Animation | |
traverse(Visitor &visitor) override (defined in vsg::Animation) | vsg::Animation | inlinevirtual |
traverse(ConstVisitor &visitor) const override (defined in vsg::Animation) | vsg::Animation | inlinevirtual |
traverse(RecordTraversal &) const (defined in vsg::Object) | vsg::Object | inlinevirtual |
unref() const noexcept (defined in vsg::Object) | vsg::Object | inline |
unref_nodelete() const noexcept (defined in vsg::Object) | vsg::Object | inline |
update(double simulationTime) | vsg::Animation | virtual |
write(Output &output) const override (defined in vsg::Animation) | vsg::Animation | virtual |
~Object() (defined in vsg::Object) | vsg::Object | protectedvirtual |