Texture adapter that uses a DescriptorSet/DescriptorImage to hold a texture image on the GPU in a form that ImGui can use. More...
#include <Texture.h>
Public Attributes | |
vsg::ref_ptr< vsg::DescriptorSet > | descriptorSet |
uint32_t | height = 0 |
uint32_t | width = 0 |
Texture adapter that uses a DescriptorSet/DescriptorImage to hold a texture image on the GPU in a form that ImGui can use.