Class to create an interactive videocamera in Irrlicht, that is similar to the Maya camera but hasn't the problems that the Maya camera has in Irrlicht 1.5.
This code is based on work by "CmdKewin" (from the Irrlicht forum).
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| RTSCamera (irr::IrrlichtDevice *devicepointer, irr::scene::ISceneNode *parent, irr::scene::ISceneManager *smgr, irr::s32 id, irr::f32 rotateSpeed=-160.0f, irr::f32 zoomSpeed=1.0f, irr::f32 translationSpeed=0.003f) |
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virtual void | render () override |
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virtual bool | OnEvent (const irr::SEvent &event) override |
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virtual void | OnRegisterSceneNode () override |
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virtual void | OnAnimate (irr::u32 timeMs) override |
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virtual void | setInputReceiverEnabled (bool enabled) override |
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virtual bool | isInputReceiverEnabled () const override |
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virtual const irr::core::aabbox3d< irr::f32 > & | getBoundingBox () const override |
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virtual const irr::core::matrix4 & | getProjectionMatrix () const override |
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virtual const irr::scene::SViewFrustum * | getViewFrustum () const override |
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virtual const irr::core::matrix4 & | getViewMatrix () const override |
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virtual const irr::core::matrix4 & | getViewMatrixAffector () const override |
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virtual const irr::core::vector3df & | getUpVector () const override |
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virtual const irr::core::vector3df & | getTarget () const override |
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virtual irr::f32 | getNearValue () const override |
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virtual irr::f32 | getFarValue () const override |
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virtual irr::f32 | getAspectRatio () const override |
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virtual irr::f32 | getFOV () const override |
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virtual void | setNearValue (irr::f32 zn) override |
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virtual void | setFarValue (irr::f32 zf) override |
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virtual void | setAspectRatio (irr::f32 aspect) override |
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virtual void | setFOV (irr::f32 fovy) override |
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virtual void | setViewMatrixAffector (const irr::core::matrix4 &affector) override |
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virtual void | setProjectionMatrix (const irr::core::matrix4 &projection, bool isOrthogonal=false) override |
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virtual void | setPosition (const irr::core::vector3df &newpos) override |
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virtual void | setTarget (const irr::core::vector3df &newpos) override |
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virtual void | setRotation (const irr::core::vector3df &rotation) override |
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void | setZUp () |
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void | setZoomSpeed (irr::f32 value) |
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void | setTranslateSpeed (irr::f32 value) |
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void | setRotationSpeed (irr::f32 value) |
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virtual void | bindTargetAndRotation (bool bound) override |
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virtual bool | getTargetAndRotationBinding (void) const override |
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void | pointCameraAtNode (ISceneNode *selectednode) |
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void | setMinZoom (irr::f32 amount) |
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void | setMaxZoom (irr::f32 amount) |
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virtual irr::scene::ESCENE_NODE_TYPE | getType () const override |
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