Flecs
v3.1
A fast entity component system (ECS) for C & C++
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add() :
flecs::entity_builder< Self >
,
flecs::world
add_flags() :
flecs::id
add_if() :
flecs::entity_builder< Self >
add_second() :
flecs::entity_builder< Self >
app() :
flecs::world
array() :
flecs::type
,
flecs::world
as_type() :
flecs::opaque< T, ElemType >
assign_bool() :
flecs::opaque< T, ElemType >
assign_char() :
flecs::opaque< T, ElemType >
assign_entity() :
flecs::opaque< T, ElemType >
assign_float() :
flecs::opaque< T, ElemType >
assign_int() :
flecs::opaque< T, ElemType >
assign_null() :
flecs::opaque< T, ElemType >
assign_string() :
flecs::opaque< T, ElemType >
assign_uint() :
flecs::opaque< T, ElemType >
async_stage() :
flecs::world
atfini() :
flecs::world