vec2ο
Header: cglm/vec2.h
Table of contents (click to go):ο
Macros:
GLM_VEC2_ONE_INIT
GLM_VEC2_ZERO_INIT
GLM_VEC2_ONE
GLM_VEC2_ZERO
Functions:
Functions documentationο
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void glm_vec2(float *v, vec2 dest)ο
init vec2 using vec3 or vec4
- Parameters:
- [in] v vector[out] dest destination
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void glm_vec2_copy(vec2 a, vec2 dest)ο
copy all members of [a] to [dest]
- Parameters:
- [in] a source[out] dest destination
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void glm_vec2_zero(vec2 v)ο
makes all members 0.0f (zero)
- Parameters:
- [in, out] v vector
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void glm_vec2_one(vec2 v)ο
makes all members 1.0f (one)
- Parameters:
- [in, out] v vector
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float glm_vec2_dot(vec2 a, vec2 b)ο
dot product of vec2
- Parameters:
- [in] a vector1[in] b vector2
- Returns:
dot product
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void glm_vec2_cross(vec2 a, vec2 b, vec2 d)ο
cross product of two vector (RH)
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest destination
- Returns:
Z component of cross product
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float glm_vec2_norm2(vec2 v)ο
norm * norm (magnitude) of vector
we can use this func instead of calling norm * norm, because it would call sqrtf fuction twice but with this func we can avoid func call, maybe this is not good name for this func
- Parameters:
- [in] v vector
- Returns:
square of norm / magnitude
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float glm_vec2_norm(vec2 vec)ο
- euclidean norm (magnitude), also called L2 normthis will give magnitude of vector in euclidean space
- Parameters:
- [in] vec vector
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void glm_vec2_add(vec2 a, vec2 b, vec2 dest)ο
add a vector to b vector store result in dest
- Parameters:
- [in] a vector1[in] b vector2[out] dest destination vector
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void glm_vec2_adds(vec2 a, float s, vec2 dest)ο
add scalar to v vector store result in dest (d = v + vec(s))
- Parameters:
- [in] v vector[in] s scalar[out] dest destination vector
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void glm_vec2_sub(vec2 v1, vec2 v2, vec2 dest)ο
subtract b vector from a vector store result in dest (d = v1 - v2)
- Parameters:
- [in] a vector1[in] b vector2[out] dest destination vector
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void glm_vec2_subs(vec2 v, float s, vec2 dest)ο
subtract scalar from v vector store result in dest (d = v - vec(s))
- Parameters:
- [in] v vector[in] s scalar[out] dest destination vector
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void glm_vec2_mul(vec2 a, vec2 b, vec2 d)ο
multiply two vector (component-wise multiplication)
- Parameters:
- [in] a vector[in] b scalar[out] d result = (a[0] * b[0], a[1] * b[1], a[2] * b[2])
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void glm_vec2_scale(vec2 v, float s, vec2 dest)ο
multiply/scale vec2 vector with scalar: result = v * s
- Parameters:
- [in] v vector[in] s scalar[out] dest destination vector
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void glm_vec2_scale_as(vec2 v, float s, vec2 dest)ο
make vec2 vector scale as specified: result = unit(v) * s
- Parameters:
- [in] v vector[in] s scalar[out] dest destination vector
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void glm_vec2_div(vec2 a, vec2 b, vec2 dest)ο
div vector with another component-wise division: d = a / b
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest result = (a[0] / b[0], a[1] / b[1], a[2] / b[2])
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void glm_vec2_divs(vec2 v, float s, vec2 dest)ο
div vector with scalar: d = v / s
- Parameters:
- [in] v vector[in] s scalar[out] dest result = (a[0] / s, a[1] / s, a[2] / s])
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void glm_vec2_addadd(vec2 a, vec2 b, vec2 dest)ο
- add two vectors and add result to sumit applies += operator so dest must be initialized
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest dest += (a + b)
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void glm_vec2_subadd(vec2 a, vec2 b, vec2 dest)ο
- sub two vectors and add result to sumit applies += operator so dest must be initialized
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest dest += (a - b)
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void glm_vec2_muladd(vec2 a, vec2 b, vec2 dest)ο
- mul two vectors and add result to sumit applies += operator so dest must be initialized
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest dest += (a * b)
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void glm_vec2_muladds(vec2 a, float s, vec2 dest)ο
- mul vector with scalar and add result to sumit applies += operator so dest must be initialized
- Parameters:
- [in] a vector[in] s scalar[out] dest dest += (a * b)
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void glm_vec2_maxadd(vec2 a, vec2 b, vec2 dest)ο
- add max of two vector to result/destit applies += operator so dest must be initialized
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest dest += (a * b)
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void glm_vec2_minadd(vec2 a, vec2 b, vec2 dest)ο
- add min of two vector to result/destit applies += operator so dest must be initialized
- Parameters:
- [in] a vector 1[in] b vector 2[out] dest dest += (a * b)
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void glm_vec2_negate(vec2 v)ο
negate vector components
- Parameters:
- [in, out] v vector
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void glm_vec2_negate_to(vec2 v, vec2 dest)ο
negate vector components and store result in dest
- Parameters:
- [in] v vector[out] dest negated vector
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void glm_vec2_normalize(vec2 v)ο
normalize vec2 and store result in same vec
- Parameters:
- [in, out] v vector
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void glm_vec2_normalize_to(vec2 vec, vec2 dest)ο
normalize vec2 to dest
- Parameters:
- [in] vec source[out] dest destination
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void glm_vec2_rotate(vec2 v, float angle, vec2 dest)ο
rotate vec2 around axis by angle using Rodriguesβ rotation formula
- Parameters:
- [in] v vector[in] axis axis vector[out] dest destination
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float glm_vec2_distance2(vec2 v1, vec2 v2)ο
squared distance between two vectors
- Parameters:
- [in] mat vector1[in] row1 vector2
- Returns:
- squared distance (distance * distance)
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float glm_vec2_distance(vec2 v1, vec2 v2)ο
distance between two vectors
- Parameters:
- [in] mat vector1[in] row1 vector2
- Returns:
- distance
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void glm_vec2_maxv(vec2 v1, vec2 v2, vec2 dest)ο
max values of vectors
- Parameters:
- [in] v1 vector1[in] v2 vector2[out] dest destination
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void glm_vec2_minv(vec2 v1, vec2 v2, vec2 dest)ο
min values of vectors
- Parameters:
- [in] v1 vector1[in] v2 vector2[out] dest destination
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void glm_vec2_clamp(vec2 v, float minVal, float maxVal)ο
constrain a value to lie between two further values
- Parameters:
- [in, out] v vector[in] minVal minimum value[in] maxVal maximum value
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void glm_vec2_lerp(vec2 from, vec2 to, float t, vec2 dest)ο
linear interpolation between two vector
formula: from + s * (to - from)- Parameters:
- [in] from from value[in] to to value[in] t interpolant (amount) clamped between 0 and 1[out] dest destination
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void glm_vec2_make(float *__restrict src, vec2 dest)ο
Create two dimensional vector from pointer
NOTE: @src must contain at least 2 elements.- Parameters:
- [in] src pointer to an array of floats[out] dest destination vector